Adding watermarks
Purpose and usefulness of watermarks
DxO PhotoLab lets you add a watermark to your images in the form of text, graphics, or both. The DxO Instant Watermarking tool offers the advantage of a live preview of the watermark in the image, during creation and alteration. Then it is up to you to decide whether or not to add the watermark to your exported images.
The purpose of a Watermark is to:
- Protect your images.
- Mark your images as belonging to you, as an author, a company, or more generally as the owner of the work.
- Sign your images — for example, for an exhibition or publication in a web gallery.
The text or image, if embedded judiciously (avoiding placement too close to the edges), will discourage theft, reuse, or unauthorized republication of your images. On the other hand, an overly conspicuous watermark can also alter and even discourage others from viewing your images.
If you choose an Image watermark, you will need to create it first in an image editing or graphic design program. DxO PhotoLab does not let you create logos and other graphic elements.
A watermark is not a substitute for the author and copyright information in the image metadata; we encourage you to continue to fill in these fields, particularly the Metadata palette.
The Watermark palette

The Watermark palette is located at the very bottom of the right pane of the Customize tab (DxO Advanced workspace) or as a sub-palette at the bottom of the Basic Tools palette. Inactive by default, it is activated as soon as you click on one of the modes (Image or Text); the tools displayed depend on your choice.
When you apply a watermark to an image, it will always be visible, both in the Viewer and in the image browser thumbnail. Although the look of the watermark can be undone — in other words, you can change or replace it at any time — its application will be permanent in exported images.*
* Watermarks will not be applied to images exported using the Export to DNG option (denoising & optical corrections only).
Embedding an image


To embed a watermark image:
- Display your photo in Fit to Screen mode so you can check the size, proportions, and appearance of the watermark in real time.
- In the Watermark sub-palette, select the image mode by clicking the Image button.
- In the Preview window, click on Browse.
- A system dialog box allows you to locate and select your image. Click on Open.
- The watermark image will appear in the Preview window as well as in your photo, depending on the selected position. The name of the file is displayed below the preview window.
- The checkerboard lets you position the image in the center, top, bottom, left, right or corners of your photo; click on one of the 9 blocks to place it where you want it.
- When you select a position other than the center, margin sliders activate in the palette: for example, Left margin for the left position, or Left margin + Top margin for the top left position, etc. These sliders (set to 0 by default) allow you to position your image exactly where you want it in the photo.
- The Rotate watermark button, to the left of the positioning grid, allows you to rotate your image in 90° increments with each click.
- Adjust the image size** with the Scale slider, between 1 and 100 (default value: 15).
- The Blending Mode menu lets you select how the embedded image will blend into the photo. 7 blending modes are available (see section on Blending modes below).
- Use the Opacity slider to play with the transparency of the watermark and thus its presence in your photo.
** Make sure your image file is of a size and resolution high enough to avoid edge potential cropping and degradation of its appearance.
Embedding text


Text is the easiest way to mark your photos with your name or your company name if you are a professional, for example. Unlike images and logos, which you need to create outside of DxO PhotoLab, DxO PhotoLab lets you enter your text directly thanks to the pre-installed fonts of your operating system.
To insert a text watermark:
- Display your photo in Fit to Screen mode so you can check the size, proportions, and appearance of the watermark in real time.
- In the Watermark sub-palette, select text mode by clicking the Text button.
- Click in the input field just below the Image/Text buttons and enter your text, which will also activate all the other tools in the sub- palette. Enter your text and validate with the Enter key; the embedded text will appear in the image.
- Select your favorite font from the drop-down list below the input field (the default font is Arial).
- You can also change the default white of the font by clicking on the white tile, which opens the operating system’s color picker where you can select another color.
- The menu to the left of the tile lets you change the style of your font (bold, italic, etc.).
- The checkerboard lets you position the text in the center, top, bottom, left, right or corners of your photo; click on one of the 9 blocks to place it where you want it.
- When you select a position other than the center, margin sliders will activate in the palette: for example, Left margin for the left position, or Left margin + Top margin for the top left position, etc. These sliders (set to 0 by default) allow you to position your text exactly where you want it in the photo.
- The Rotate watermark button, to the left of the positioning grid, allows you to rotate your text in 90° increments with each click.
- Adjust the size of the text with the Scale slider, between 1 and 100 (default value: 35).
- The Mode menu allows you to choose how the embedded text will blend in relative to your photo. There are seven blending modes available (see below).
- You can use the Opacity slider (set to 100 by default) to play with the transparency and presence of the text in your photo.
For watermarks, there are no prohibited characters, no incompatible fonts, and no limit to the number of characters.
Blending modes

You can control how the embedded watermark, text or image, appears in the image, depending on the colors, brightness, opacity or background you choose. The use of blending modes requires a little experimentation on your part; the result depends largely on the type of watermark, its settings, and the image in which it will be embedded, of course. There are seven different blending modes:
- Normal (default setting)
- Multiply
- Screen
- Overlay
- Soft light
- Vivid light
- Linear light
Embedding an image and text

The Watermarking tool offers great flexibility by giving you the possibility of embedding both an image (logo or other) and some text:
- In the Watermark sub-palette, click on the Image button and then follow the same steps as in the Embedding an Image section above.
- Once the image is embedded, click on the Text button, then repeat all the steps in the Embedding Text section.
Creating, applying, and managing watermark presets
If you want to use more than one type of watermark, the sub-palette allows you to create, save, apply, and modify as many watermarks as you want, as presets.
Creating and saving a preset

- Create an image and/or text watermark* by following the instructions detailed in the Embedding an image and/or Embedding text sections above.
- In the sub-palette at the bottom, click Create Preset.
- Enter a unique name in the dialog box that appears and confirm by clicking OK.
- The name of the watermark is displayed in the Preset list at the top of the sub-palette: This is the preset you just created, and it is active.
*You can create a preset that includes both image and text, no matter whether you are in Image or Text mode, both will be taken into account. There is no limit to the number of presets that you can create.
Applying a preset
- In the Preset list, select the desired watermark.
- The watermark will be embedded in the photo.
- The sub-palette shows the settings for the selected watermark.
Changing a preset
- In the Preset list, select the watermark you want to change.
- The watermark will be embedded in the photo.
- The sub-palette shows the settings for the selected watermark.
- Change the settings as desired. To return the settings to the original watermark settings, click on the round-arrow (reset) button.
- To keep the watermark with its changes, click Update.
- To keep the original watermark and its modified version, click Create Preset and enter a new name.
Deleting a preset
- In the Watermark sub-palette, choose the watermark you want to remove from the Preset list.
- Click the trash can button on the right side of the Preset menu.
- A dialog box will ask you to confirm the deletion. In this case, choose OK.
- The watermark disappears from the Preset list.
Applying, exporting, and printing a watermarked photo
Applying a watermark to one or more photos
When you create a watermark, the watermark is displayed in real time on the photo in the Viewer and in the image browser. To apply the watermark to multiple photos at the same time, select the photos in the image browser (in which case, the first selection will be displayed in the Viewer).
Exporting one or more watermarked photos

Whatever export mode you choose – disk, application, etc. – the watermark will be applied to your photos, with the following exceptions:
- If you select the mode Export to DNG (denoising and optical corrections only).
- If you select No watermark in the export options (Watermark section, Preset menu).
- If you have checked Replace with a preset in the Watermark section of the export options. In this case, you can replace the watermark with another watermark that you choose from the Preset menu.
Printing a watermarked photo
These are the options when it comes to printing your watermarked photos:
- If printing outside DxO PhotoLab, export the image by applying the watermark.
- If you print while in DxO PhotoLab, the watermark will be applied to your print.
- If you do not want to print the photo with its watermark, disable the Watermark sub-palette beforehand.

A few tips
Whether or not you should embed a watermark is a matter of much debate. Does the watermark really protect your images and your rights? Does it interfere with the look of your photos? If you decide to embed a watermark, here are some tips:
- Avoid logos and text that look aggressive, high contrast, or have overly strong colors, as they can distract and interfere with the look of your photos.
- Choose a small watermark placed at the edge of the image, but not too close to the edge, because if the photo is reproduced without your permission, it could be easy to crop it out. Use the margin sliders to place your watermark a little further inside the photo and, if possible, at an angle to make cropping more difficult.
- You can also embed a watermark across the width of the image, but with very low opacity so as not to interfere with the look of the photo. Make sure that it is barely visible, knowing that it is easy to reveal by pushing up the brightness and contrast settings.
- If you want to add a copyright symbol (©) to your text, and it is not directly accessible on your keyboard, use the option + g keys on a Mac, and the ASCII code Alt+0168 on a PC.
ReTouch Tool

Overview
The ReTouch tool (formerly known as the Repair tool) not only lets you clean-up marks and dust from the camera’s sensor, but also remove unwanted elements from the image, with a level of control that forgoes the need for retouching software in most instances. The ReTouch tool includes the following:
- Brush tool for adding or erasing a stroke, with maximum accuracy.
- Transform tool to change the portion of the image selected, vary its size, proportions, or invert it.
- A Repair mode, to correct a portion of the image and embed the repair in the image, and a Clone mode, to duplicate a portion of the image to apply it elsewhere.
Interface


The ReTouch tool is located in the Customize tab and can be accessed in two ways:
- From the button in the top toolbar.
- If the DxO Advanced workspace is enabled, in the Detail palette, under the ReTouch section.
The tools are located in an embedded settings palette to the bottom left of the image. A palette of keyboard shortcuts can also be found to the bottom right or, on Mac, in the toolbar under the image.
Mac version
The tools are available in the lower toolbar under the image, in the form of a palette of settings to the bottom left of the image and a collapsible palette of keyboard shortcuts to the bottom right.


The tools are available in a palette of settings to the bottom left of the image, and in a collapsible palette of keyboard shortcuts to the bottom right.
The settings palette contains all of the tools, as well as their associated options (from top to bottom and left to right):
- Tool selection buttons: let you choose between the retouching brush for a new mask, the add stroke to alter an existing mask, and the erase stroke to partially or completely remove a mask. The last button activates the transformation tool.
- Size (when one of the 3 brush types is active): Adjusts the brush diameter.
- Transform (when the transformation tool is active): Displays vertical and horizontal flip buttons as well as a reset option.
- Repair/Clone buttons: to enable Repair mode (taking the brightness, contrast, and color of the image portion to be retouched into account) or Clone mode (duplicating by copying-pasting a portion of the image).
- Feathering: alters the hardness of the brush edges. The higher the value, the more diffuse the edges of the repair will be so as to better blend it into the image.
- Opacity adjusts the transparency of the repair. The highest default value is 100% (fully opaque); reducing the opacity makes the defect relatively more visible. The minimum opacity value is 10%.
- Display masks (PC): This checkbox displays blue masks for different corrections and retouches (you can also hit M to show or hide masks).
- Show cropped areas (PC): Display all of a cropped image. The out-of-frame areas are indicated by a dark translucent mask.
- Reset(PC): removes all corrections and retouching done with the ReTouch tool.
The lower ReTouch toolbar (Mac).

The lower toolbar contains the following options (left to right):
- Show ReTouch Tool Settings: by checking/unchecking this box you can show/hide the selection palette and tool settings (bottom left of the image).
- Show masks: This checkbox displays the blue masks of the various corrections and retouches.
- Reset: removes all corrections and retouching done with the ReTouch tool.
- Close: validates your corrections and retouches and closes the ReTouch tool.


The palette of keyboard shortcuts can be opened or closed by clicking on the question mark to the bottom right of the image.
Tool functions
The brush

The circular-shaped brush is activated by clicking on the New Mask button in the floating palette to the bottom left. You can adjust its characteristics using the sliders for Size (diameter), Feathering (edge hardness), and Opacity (transparency of the repair).

Center: size 100 px, feathering 50 %, opacity 100%.
Right: size 100 px, feathering 0%, opacity 100%.
A New mask (first button) is made up of the following elements (from center to edge):
- A cross marking the center of the brush.
- A dashed circle and a translucent blue mask representing the brush and its area of application for the correction, according to the opacity setting.
- The gap between the dashed circle and the outer circle will depend on the feathering setting.

Add stroke mode (2nd button) lets you enlarge an active mask. It has the same appearance as the brush in New mask mode, but is distinguishable by the following element:
- A black pictogram with a + (plus) sign.

Erase stroke mode (3rd button), lets you erase all or part of the active mask, and appears as follows:
- Looks the same as in New mask mode, but with a white mask and white circles instead of blue.

Erase stroke mode.
The masks

When you are doing a repair, provided they are set to display, the masks are represented by white outlines (a circle in the case of single click with the brush) with a circular tile in the center which will vary according to the situation:
- Translucent central tile: inactive, unselected, repair mask.
- Opaque central patch and thin mask outline: Repair mask selected and active.
- Opaque central patch and thicker mask contour: Sample area of the repair, connected to the repair mask by an arrow (the arrow points from the sample area to the area to be repaired).
The shape of the mask is invisible when it is inactive (translucent tile). Move your mouse pointer over the circular tile to see it. This avoids unnecessary cluttering of the image if you have applied lots of retouching masks.
To fine-tune or resume a repair, you can move the repair mask or the sample source, or both, by clicking on their respective patches to activate them. The mouse pointer changes to the Hand tool as soon as you place it on one of the patches.
You can also change the settings of the feathering and opacity sliders. In which case, the repair area mask will display any changes to these settings in real time.
For better clarity and visibility, the shapes of any inactive masks are not displayed. Only the circular tiles are visible, as well as the shape of the active mask.
To move a circular tile associated with a repair mask and/or sampling mask: activate the repair mask by placing the mouse pointer on the tile (which temporarily becomes the Main tool) then reposition it as you wish by dragging-and-dropping. This option to move masks around helps you refine or restart a repair.
To delete a retouch mask:
- Click on a mask to activate it and then press the Delete key.
To remove all the masks at once:
- Click the reset button, in the top right hand corner of the screen (PC) or click Reset in the lower toolbar (Mac).
The Transform Source Tool

With the Transform source tool, you can go much further with the precision and finesse of your repairs and retouching. Indeed, you can do the following with the transform tool:
- Enlarge the source area.
- Rotate the source.
- Resize the source proportionally and/or from its center.
- Flip the source horizontally and/or vertically.
The transform box, once activated, appears as a dashed rectangle that covers the source mask for the repair or retouch. The transform box has 8 anchor points, 3 on each side with 1 on each corner. How the anchor points work will also depend on which keys are pressed:
- Side anchor point: only affects the side.
- Corner anchor: adjusts the size of the box according to the direction the anchor is dragged.
- Anchor + Shift key: changes the size of the box proportionally.
- Anchor + Alt (PC) or Option (Mac): adjusts the size of the box relative to the center (the central tile does not move).
- Anchor + Shift + Alt/Option keys together: adjusts the size of the box proportionally, relative to its center (the central tile does not move).
To invert the transform box, click on one of the flip Icons in the floating palette. To reset it, click on the curved arrow.
Using the ReTouch tool
Cleaning up dust and marks from the sensor

The ReTouch tool is ideal for cleaning away marks and dust that came from the sensor, on the image. All you have to do is use the following steps:
- Activate the ReTouch tool.
- Zoom in on the image to at least 1:1.
- In the Move/Zoom palette, move to the top left of the image.
- For effective cleaning, set the tool to Repair, Feather 100%, and Opacity 100%.
- Place the brush over a mark and adjust the size to cover it completely.
- Click: the mark is removed, active masks (sample source and repair area) are indicated by an opaque tile connected by an arrow (pointing towards the repair area).
- Proceed to the next specks or defects and repeat steps 5 and 6 as many times as necessary.
- When you are done cleaning a portion of the image, use the frame in the Move/Zoom palette to move to another spot (you can also move the image by using the Space bar to temporarily enable the Hand tool).
- Continue to clean the image one area at a time until you finish at the bottom right of the image.
- Click Close to exit the ReTouch tool.
Better visualization of dust and marks

Sometimes dust that is barely visible on the screen can be seen in the output document, especially when printing. Tip: To more easily identify marks and dust, temporarily alter the contrast, using Microcontrast or DxO ClearView Plus (ELITE edition). With major adjustment, these tools will enhance the contrast of the details and therefore reveal defects that need to be retouched. Once your repairs are made, return the contrast tools back to their default settings.
Retouching skin

The ReTouch tool is also useful for cleaning up skin blemishes. For example, you can remove or attenuate details such as moles, freckles, acne, beauty spots, scars, wrinkles, crows feet, rogue hairs, etc.
When retouching a face, you should not attempt to remove details that distinguish the person, that are integral to their visual character, such as a moles or wrinkles. However, you can reduce their visual impact slightly using the Opacity slider.
Repair or Clone?

In most cases you will use Repair mode, which takes into account characteristics such as the luminosity, contrast, and color of the image portion for cleaning or retouching, as this will blend well with the rest of the image.
However, Clone mode will copy an element of the image so you can easily rebuild portions of images that contain well-defined structures or textures. Furthermore, the adjustment of mask size, proportion, and inversion offered by Transform mode will help you attain a high level of accuracy in your retouching tasks.
Batch repairing and retouching

If a number of images share the same defect, you can do the following:
- Using the ReTouch tool, repair, clean and retouch the first image.
- Right-click on the image and then select Copy correction settings from the context menu.
- Select the target images.
- Right-click on the image selection and choose Paste correction settings > Paste all correction settings in the context menu.
- In the dialog box, make sure Detail > ReTouch is checked (as well as the other corrections you want to apply, otherwise select everything else).
- Click Paste.
- Your corrections and retouching are applied to the destination images.
For best results, only correct defects located in the same location on each image. If there are framing and orientation differences from one image to the next, you will need to change the source sample.
Fixing colors with the HSL tool
HSL Palette
The Hue/Saturation/Luminance (HSL) palette allows you to selectively and precisely correct colors using a color wheel, 8 color channels, and a global channel, as well as 3 sliders that affect saturation, luminance, and uniformity. This tool also allows you to:
- Reinforce or attenuate colors;
- Modify or even replace colors;
- Standardize (or not) the variations of the hue in within a color.

Color channels
At the top of the sub-palette, the colored dots show the selectable color channels (from left to right):
- Global channel (white dot)
- Red channel
- Orange channel
- Yellow channel
- Green channel
- Cyan channel
- Blue channel
- Violet channel
- Magenta channel

The selected channel is indicated by a white outline around its dot. As soon as you make a hue, saturation, luminance, and/or uniformity adjustment, a white dot appears under the active channel indicator.

To the right of the channels, the curved arrow resets all the adjustments made in the palette—both to the settings of the color wheel and to those of the sliders. However, the channel you previously selected remains active, as indicated by a white outline.
DxO ColorWheel
The DxO ColorWheel replaces the HSL tool hue slider in versions prior to DxO PhotoLab 3. Equipped with both broader and finer adjustment options, it consists of the following elements:
- An outer wheel, which allows you to change the colors of the image (the “target color”);
- An inner wheel, which represents the source color range when you select a color channel.
- A color sampler.
As the inner wheel represents the source color (the one you want to change) and the outer wheel represents the target color, you should read and interpret the DxO ColorWheel from the inside to the outside.
The behavior of the DxO ColorWheel thus depends on what you select in the global channel or in one of the color channels.

When the global channel (white dot) is selected, only the Saturation slider is active.
If the global channel is selected
Using the handle, you can rotate the outer wheel of the DxO ColorWheel 360°, and in this case, each inner color range (source color) will take on the hue it aligns with in the outer wheel (target color).

Let’s take the example of a photo with a blue sky and fairly yellow grass:
If the global channel is active (white dot) and no adjustments have been made, the two wheels will be aligned (slider to the right): the blues next to the blues, the reds next to the reds, the greens next to the greens, as well as the complementary colors (yellow, cyan, magenta). The sky and grass maintain their original colors.

Grab the handle and then rotate the outer wheel so that the handle is at the bottom: the blue range of the inner wheel (source color) ends up aligned with the red/magenta range of the outer wheel (target color) and therefore the sky turns a red/magenta tint. The yellow/orange range of the inner wheel (source color) aligns with the green range of the outer wheel (target color) and thus the yellow grass turns a bluish green.

Continue until the handle is positioned to the left of the wheel: the internal blue zone (source color) is next to the orange zone (target color) so the sky turns an orange hue, the yellow zone of the internal wheel is aligned with the blue zone of the external wheel; then the grass turns blue and so on as you return to the default position (slider on the right, in line with the internal marker and both wheels aligned).

If a color channel is selected
Let’s use the same photo as before:

Click on the blue dot to activate the blue channel.

- The color adjustment [1] is limited to blue hues, making them the target color— that is, the color that you want to change; and for the time being, the handle remains on the blue.
- The channel dot is blue [2].
- The Saturation and Luminance sliders are blue [3].
- The color range to be changed is also limited to the blue range [4], with 4 sliders at each corner. You can alter the transition to adjacent colors by using the handles: the two inner handles represent the effective limits of the source color range (blue in our example); the outer handles represent the selected color range.
- By moving the inner handles away from each other [5 & 6] or by moving them closer [7], you can extend or reduce the range of the blue color.

- The two external handles let you alter the transition between adjacent shades, making them softer by spreading them [8 & 9], or more pronounced by bringing them closer together [10 & 11]. The channel limits shown in the outer wheel reflect this progression.

- When you move the color range of the inner wheel (source color), the outer wheel (target color) moves in tandem with it, allowing you to select another color range without changing either at this time [12]. The selected color range is also indicated by the indicator dot [13] and the sliders [14].

- When you move the outer wheel (target color) [15], the color range of the inner wheel does not change [16]. Moreover, the color of the channel [17] does not change, but the perimeter of the color turns white [18], indicating that the target color has changed. But the sliders below the wheel display the changed target color [19].

- To reset, click on the circular arrow [20] to the right of the channels. The channel, outer wheel, and inner wheel return to the color channel you initially selected, and the white dot disappears.

Please also note the following behaviors:
- When double-clicking a color channel dot, the specific color range and settings are reset.
- When dragging the start and end color range internal handles, the transition external handles will follow.
- Use the Alt key to independently modify internal color range handles.
- When moving the Hue (external wheel), the color range handles are temporarily hidden until you release the mouse button.
Sliders
You can use the Saturation, Luminance, and Uniformity sliders to refine the color corrections you make with the DxO ColorWheel. All sliders are set to and remain at 0 by default, regardless of the ColorWheel settings.
The Saturation and Luminance slider bars show the target hue. For example, if you click on the blue channel, or if you have positioned the outer wheel handle on the blue (at 90°), the Saturation and Luminance slider bars will turn blue. If you change the target hue, the color of the sliders will also change to match the target hue.
Saturation
The Saturation slider subtly attenuates or strengthens the active hue: if you move it to the left, the hue gradually shifts to grey; to the right, the hue becomes more and more vivid, but without the risk of clipping or oversaturating the color.
Luminance
The Luminance slider affects the brightness of the selected or active hue. By moving it to the left (dark end), you darken the hue and, to the right (light end), you make it brighter, while preserving the saturation as much as possible.


Uniformity
The Uniformity slider allows you to influence the color homogeneity of a defined and active range. Increasing the value (to the right) will reduce the shade variations of the target hue. Reducing the value (to the left) will increase the shade variations within the active range.


The algorithms that the HSL tool uses are not implemented by the Saturation and Vibrancy sliders (global & local settings), nor by the Hue slider (local settings).
Color sampler
You can also select a shade even more precisely with the Hue picker tool, found in the center of the DxO ColorWheel. It works with each of the color channels except the Global channel (white tile). To use the hue picker:
- In the HSL palette, select the desired channel.
- In the center of the DxO ColorWheel, click on the eyedropper to activate it.
- Click on the desired hue in the image.
- The corresponding shade range is automatically activated in the DxO ColorWheel.
- Make your shade and color adjustments using the DxO ColorWheel and associated sliders.

When you activate the hue picker, a toolbar is displayed below the image (Mac), or above (PC) and includes the following items:
- Name or icon of the active tool (hue picker).
- The selected channel and then the hue after modification are indicated (Mac).
- Radius: Allows you to adjust the hue picker’s sampling diameter from 1 to 50 pixels (the sampling area is indicated by a circle at the tip of the eyedropper).
- Reset button (Mac) or icon (PC): Resets the sampling; the indicator [2] returns to the base color of the selected channel.
- Close (Mac): Deactivates the hue picker (but not the corrections).


Display mask for the selected color range
After selecting a color channel by clicking on one of the pads (and possibly refining the selection with the eyedropper), you can display only the colors concerned by clicking in the range of the DxO ColorWheel, while holding down the Ctrl (PC) or Cmd (Mac) key. The rest of the image and colors outside this range will be shown in grayscale.
This method will allow you to select the colors to be processed even more precisely, since their display will vary depending on the settings you make in the DxO ColorWheel, both in terms of range and hue transitions.



Mastering colors and image rendering
Using DCP and ICC profiles (ELITE Edition)
In addition to ICC profiles, DxO PhotoLab lets you use DCP input profiles to obtain optimal image rendering and colors, depending on the illuminant used to light the scene, and/or to apply a particular rendering, or even to homogenize the image colors produced by different camera models.

What are a DCP and an ICC profile?
Your camera’s sensor converts the photons that reach the photosites (the sensitive elements that capture light) into electrical signals. These electrical signals are then converted into data stored in a RAW file which, in turn, need to be processed using software such as DxO PhotoLab to produce a usable image. To restore color throughout this process, the program applies an input profile, and therefore its own rendering.
However, you can change this rendering using another input profile. Until now, DxO PhotoLab let you use ICC profiles, an already old technology that allowed you use just one illuminant when adjusting colors. (Note that ICC profiles are more suitable for daylight-type illuminants.)
DxO PhotoLab supports DCP profiles, a technology developed by Adobe. DCP (DNG Color Profiles) are based on DNG (Digital NeGative), a free and open RAW format that Adobe has provided to the image, photo and film industry, and which has been universally adopted by mobile devices running iOS and Android.
DCPs have a number of advantages over ICC profiles, in particular their flexibility. Indeed, DCPs make it possible to incorporate two types of illuminants — for example, daylight and incandescent lighting — to obtain the right colors and white balance in all circumstances. Profiles also affect image contrast: for example, you can use profiles with a more or less soft rendering, or linear-type profiles, to produce a flat rendered image, thus giving you a neutral working base on which to create your own rendering.
ICC stands for International Color Consortium, an industry group that includes Adobe, Apple, Microsoft, Canon, Nikon, Sony and many others, and which offers a standard and universal color management system.
How to create a DCP or ICC profile
DxO PhotoLab does not let you create input profiles. Instead, you need to use generally inexpensive, commercially available, specific color schemes, and software solutions. If you don’t want to produce your own profiles, service providers are available to create input profiles for your particular camera.
Importing and applying a DCP
To easily import and apply a DCP input profile into DxO PhotoLab, go into the Customize tab and then into the Color palette. Open the Color Rendering sub-palette, and from the Category menu, select DCP Profile. In the Render field just below, choose Import DCP profile, which will open a system dialog box that will allowing you to locate and select the profile to import after you click the Open (PC) or DCP Profile (Mac) button.

DxO PhotoLab immediately applies the input profile to your image; you can use the slider (set to 100 by default) to adjust the intensity of its effect.

When should you apply a DCP profile? Ideally, you should apply it at the beginning of the workflow, before performing any image corrections:
- As soon as the image is opened in DxO PhotoLab, after DxO PhotoLab has applied the default preset. This solution, which corresponds to the default operation of DxO PhotoLab, will suit the majority of photographers.
- When you are applying a custom preset that includes a DCP profile. This method is intended for photographers who want to keep control of the entire image processing workflow.
* NB: since DxO PhotoLab 4, the user has been able to choose a correction preset that determines what happens when images are opened in the program. See the Getting Start with DxO PhotoLab page for more information.
Soft Proofing

About soft proofing and recommendations
Screen proofing, or soft proofing, consists of simulating the rendering of a paper print on your screen, taking into account paper characteristics, such as its tint, as well as inks used by the printer or lab. This simulation, based on ICC colorimetric profiles, also lets you identify possible off-line (non-printable) colors as well as any corrections that may to be made before you start printing.
Soft proofing is not limited to printing, it also lets you simulate specific display renderings for where you plan to present your images (TV, tablets, etc.).
DxO PhotoLab lets you test on screen using ICC and CMYK profiles installed in your system, having obtained them from the following sources:
- When installing the driver for your printer.
- Website of the printer manufacturer for paper profiles not supplied with the driver (special papers, high quality stock, etc.).
- Website of paper manufacturers.
- Websites of publishers, graphics labs and printers in general.
All sites offering download profiles offer detailed installation instructions. This is done at operating system level, and DxO PhotoLab will be able to offer them to you and display them without you having to do anything special within the program itself, simply reach them through the Profile menu, in the soft proofing subpalette.
IMPORTANT: For soft proofing to be reliable and efficient, it goes without saying that your graphic chain – from the screen to the printer – must be calibrated using the corresponding tools (for colors and associated software), with screen adjustments (brightness, contrast, color temperature) set for printing. Also note that calibrations need to be updated regularly and, for an optimal result, must take into account the brightness and neutrality of your working environment. Do not hesitate to consult specialist sites and books, as well as the documentation of the manufacturers of this type of equipment.
Soft proofing Tools
Soft proofing is done in the Customize tab where the associated tools are to be found:
- Soft proofing subpalette in the Color palette.
- Histogram Palette and its color display buttons off gamut.
- White background of the image to simulate the visual impact of the white paper (also visible in the Full Screen Viewer).
Soft proofing Subpalette and White Background

The Soft proofing Subpalette has the following elements:
- ICC profile: lists the ICC RGB and CMYK profiles installed on your computer, a list of main color spaces (sRVB, P3, Adobe RGB etc.) and a list of recently used profiles, which you can reset with the clear recent option. The Setup an ICC profile option lets you choose a profile installed in the color profiles system library.
- Mode: lets you choose one of the two rendering modes depending on the paper used or the lab or printer’s requirements. Perception mode lets you keep the proportionality between all colors displayed on the screen and those that are printable, this is the mode used by the majority of print labs. Relative mode also retains proportional values but links out of range colors to the closest printable colors.
- Simulate paper and ink: by checking this box, DxO PhotoLab will render a simulation of the look and feel of the paper for precise testing. This function works on the look of the white background that appears when you activate soft proofing.
- Preserve color detail: this slider applies only to matrix based ICC profiles, so only display profiles – not printer profiles. Set at 50 by default, the slider lets you alter saturation and details in saturated portions. By reducing the value (to the left), the slider maintains saturation to the detriment of the details and, To the right, the details are preserved to the detriment of the vivacity of the colors. Note that the Export menu has a Preserve color detail checkbox which gives you the option to apply the slider’s effect to the exported images.
Histogram off gamut warnings


The histogram not only displays RGB or CMYK channels, depending on the selected profile in the Soft proofing subpalette, but also off-gamut warnings (out of color range) in the form of colored masks embedded in the image.
To do this, you have the following two buttons, which you can also use together:
- Show/hide the gamut warning screen: indicates the out-of-range colors for the screen as a blue mask on the image. As these colors cannot be properly rendered on the screen, they should be carefully considered.
- Show/hide destination gamut warning: indicates the off-gamut destination colors (e.g. non-printable colors with a particular ICC profile) as a red mask on the image.
Depending on the selected mode, RGB or CMYK, you can view the channels of the histogram by clicking on the corresponding buttons. This will let you determine which channel is affected by a gamut clipping or overflow problem, depending on the profile type:
- RGB: the 3 channels red, green, blue at the same time (RGB button) or separately (one of the buttons R, G, or B).
- CMYK: 4 channels Cyan, Magenta, Yellow, Black at the same time (CMYK button) or Separate (one of the buttons C, M, Y, or K).
Thumbnail Indications

When you do a soft proof and apply an ICC profile to an image, a specific icon will be displayed in the bottom left corner of the thumbnail image. Hovering the mouse pointer over this icon will display a tooltip with the assigned profile.
The display icon is only visible if soft proofing is enabled, and also works on virtual copies.
Filtering and Displaying Soft proofs

Image Browser allows you to filter images that either soft proofed or not. Click Image Filtering and select one of the following criteria from the list:
- Images with Soft Proofing.
- Images without Soft Proofing.
This way you can easily find the images with soft proofing and potentially group them into a project.
How to use soft proofing
We advise you to use virtual copies for all your simulation and soft proofing work. This will allow you to keep the master image, while creating multiple test copies with different profiles and/or renderings.

To do soft proofing:
- Go to the PhotoLibrary tab, then select your master image.
- A dialog box confirms that you are in soft proofing mode and invites you to create a virtual copy instead of using the master image (recommended workflow).
- In the Color palette, enable the soft proofing subpalette.
- Select the desired profile from the Profile menu.
- If the test is for printing, check Simulate Paper and Ink.
- In the Histogram palette, enable off gamut warning depending on the image destination: for screen (web display or on a particular device, tablet, mobile, etc.) or for a destination media (printing paper, publishing).
- If the image shows off gamut indications (blue for screen, red for paper), make the necessary corrections with the tools in the Custom tab (Saturation, Vibrance, TSL, etc.) to reduce non-printable colors. You can also use it to make any corrections that affect image rendering.
- You can also alter color saturation and detail in saturated areas with the saturated color protection slider in the softproofing subpalette.
- Once the corrections have been made and verified, you can leave the screen test on, especially if you are using virtual copies. This way you will always see the thumbnails with the test icon in your Image Browser.
Whether you turn the soft proof off or not, if you are printing it yourself it will be up to you to select the correct profile in the printer driver (the soft proofing does not convert your image).
When exporting images for your printer, follow their instructions as to whether you should attach the ICC profile or not (usually labs and printers do the conversion themselves).
If the profile used during the test is no longer available at the time of export, DxO PhotoLab automatically returns to the default sRGB profile, and an error message is displayed.
If you export images with a CMYK profile, they will be converted to CMYK. If the export takes place in the original folder or any folder managed by DxO PhotoLab, it will not be able to display them and you will not be able to correct them. A warning will be displayed instead of the image.
Geometry correction
The Perspective tool (ELITE edition)
In architecture, the photographer’s position with respect to a building makes it impossible to shoot it face-on. In such cases, the object will look deformed because of divergent lines that are more pronounced the closer they are to the edges of the image.
The Perspective tool lets you correct vertical parallels, horizontal parallels, force a rectangle, and perform an 8-point correction in a completely independent way on each side.
Perspective adjustment could result in significant cropping of your image, so try to avoid pronounced angles when shooting. Do not frame too tightly either, as you risk not having enough space around the subject for perspective adjustment and cropping.
Interface
Located in the Geometry palette, the Perspective tool consists of the following elements:
- Buttons in the top toolbar.
- Perspective Subpalette.
- Lower Toolbar, under the image.
- Control Lines.
- Automatic background cropping.

The buttons on the top toolbar let you activate the different adjustment modes:
- Force parallels (vertical or horizontal).
- Rectangle.
- 8 points.

The Perspective subpalette is composed of the following elements:
- The buttons correspond to the different adjustment modes.
- Cancel perspective corrections button.
- The Magic Wand in Auto mode (different Auto modes can be found in the Advanced Settings section).
- The Intensity slider, set to 100 by default, which lets you re-introduce a leaning effect and restores a more natural appearance to your correction as the setting is reduced.
- The advanced settings section is accessed by clicking on “+” (Mac) or on Advanced Settings (PC).
- The up/down, Left/Right and X/Y Ratio sliders turn the image along a horizontal or vertical axis to flatten or stretch the image.
- Choice of automatic, vertical and horizontal, vertical only, and horizontal only adjustment modes.

The lower toolbar has the following functionalities:
- Line color: by clicking on the blue tile (default color), you can change the line color.
- Reset: removes the current perspective correction.
- Apply: applies straightening after placing the lines.
- Close: validates the perspective correction, performs automatic cropping and closes the tool.

Control Lines
The function of the Perspective tool is based on control lines, two lines in Force parallels mode, 4 connected to each other in Rectangle mode, and 4 without connections in 8 points mode. Each control line is displayed as follows:
- An unbroken blue line (default color and editable in the lower toolbar), that extends as dashes beyond the disks, is the part that you place on a reference line in the image.
- Place the two transparent discs at each end of the unbroken line at the ends of the reference lines in the image.
Control lines can be moved with the mouse:
- Move the whole image by grabbing the unbroken line (the pointer becomes a Hand tool).
- Turn and rotate in all directions by grabbing a disc.
- Change the length by moving the disk along the line axis.
- In Rectangle mode, the lines are bound to each other by the disks, so each time you move a disk you affect both lines at once, one vertical, and one horizontal.
- In 8-point mode, the 4 lines are completely independent and free to move around.
- If you position or modify a control line while holding down the Cmd key (Mac) or Ctrl key (PC), the correction will be instantaneous.
You can draw a new line using the “+” pointer that appears as the mouse passes over the image.
Background cropping
Adjusting the perspective and modifying the geometry of the image in general leads to distortion which is more or less noticeable according to the amount of correction applied, but will inevitably involve some cropping. Background cropping, that is the portion of the image that will disappear on cropping is indicated by the black areas around the image.
When you confirm the correction with the Close button, the image will automatically be reframed as tightly as possible, keeping the maximum amount of the image, after cropping has been into account. Of course, you can reframe afterwards using the Crop tool (Geometry palette).
Fixing perspective
Auto mode

If your image has enough horizontal and/or vertical reference elements, you can use automatic mode, which you can manually redo if you wish.
Here is how to use it:
- In the Geometry palette, Advanced Settings, Auto Mode menu, select one of the 3 modes on offer, the default mode takes into account both verticals and horizontals.
- Click on the magic wand.
- Here, no confirmation is required. Once the correction has been completed, you can switch to another image or another tool.
Forcing parallels

This mode lets you correct simple scenes like a building with an obvious shifting of vertical or horizontal lines:
- Go to the Perspective subpalette and click the Force Parallels button.
- Two vertical lines appear as overlays on your image.
- Position them on two vertical or horizontal elements in your image, preferably in the same plane.
- Adjust the position, size and inclination of the control lines.
- Click Apply to see the result.
- If the correction gives the impression that the building gets wider at the top, you can restore a natural aspect by reducing the adjustment of the Intensity slider (75 is a good compromise).
- Click Close to approve (image is automatically cropped).

Forcing a Rectangle

With this mode, where 4 lines are connected to each other, you can easily add a subject such as a painting, window, door, or any frame that you were unable to perfectly align to and whose different parts are on the same plane:
- Go to the Perspective subpalette and click the Rectangle button.
- 4 connected lines appear overlaid on your image.
- Position the disks at each corner of the subject and adjust the position and inclination of the lines using the reference lines from the image.
- Click Apply to see the result.
- Click Close to approve (image is automatically cropped).
8 points

This mode works like the rectangle mode, but all 4 lines are independent which lets you place them where you want in the image, this is useful if the reference lines are located on different planes and at different distances:
- Go to the Perspective subpalette and click the 8 points button.
- 4 independent lines appear overlaid on your image.
- Position the lines over the reference lines in the image, adjust their slant and length.
- Click Apply to see the result.
- Click Close to approve (image is automatically cropped).
Advanced adjustment sliders

When you make perspective adjustments and depending on the image and care that was taken with the shot, results can sometimes cause problems with orientation, geometric deformation and, quite simply, the natural look of the image. The following three sliders let you compensate for these problems, but keep in mind that they are intended as subtle adjustments:
- The up/down slider rotates the image around a horizontal axis passing through the center of the photo. So the image will swing towards or away from you, like a playing card falling on its face or its back.
- The left/right slider rotates the image around a vertical axis passing through the center of the photo. Moving to the left, the left edge of the image moves closer to you, and the right edge spins away (and vice versa).
- The X/Y ratio slider, going to the left, crushes image vertically and reframes it to the left and right. Moving right, the slider will stretch the image vertically and reframe it top and bottom.